That Lego's hiring process involving multiple interviews and "freestyle builds" will be foolproof is evident from the fact that several companies the world over, including Google and PricewaterhouseCoopers (PwC), use the brick-maker's recruitment and training module to choose their hires. PWC asks candidates to create the tallest, sturdiest structure they can using the fewest number of Lego bricks; Google wants candidates to build the strongest bridges they can. Both these companies have taken their cues from the "Lego Serious Play" methodology. At its core, the methodology is about solving complex issues by building models using Lego bricks. The metaphors in the models form the basis for group discussion, knowledge-sharing and problem-solving.
Lego Serious Play was developed from the following realisation: Just as the Lego group had been telling children to "build their dreams" for decades, so perhaps adults could be asked to build their visions for future strategy. The idea originated in 1996 when two IMD professors and then Lego Group CEO Kjeld Kirk Kristiansen were exploring alternative strategic planning tools and systems. They developed an understanding about the value of employees and the concept of evolving, adaptive strategy that included using Lego elements as three-dimensional models of business issues and challenges, which later became known as Lego Serious Play. Together they formed a company called Executive Discovery, which developed and launched the Lego Serious Play concept. In 2010, the group decided to commercialise it.
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Lego Serious Play, says the company, is particularly effective when the subject is complex and multifaceted and there is a need to grasp the bigger picture. Several global companies have used this unconventional recruiting method to avoid the mistake of "first impression" during interviews. In his book, Work Rules!, Laszlo Bock, Google's people operations head, says that volumes have been written about how "the first five minutes" of an interview are what really matter. Bock described how interviewers make initial assessments and spend the rest of the interview working to confirm those assessments. If they like you, they look for reasons to like you more. If they don't like your handshake or the awkward introduction, the interview is essentially over because they spend the rest of the meeting looking for reasons to reject you.
Look at the questions that are generally asked in the first 10 seconds of an interview: "Tell me about yourself", "What is your greatest weakness?", "What is your greatest strength?". Interviewers then take decisions based on what psychologists call confirmation bias: Based on the slightest interaction, interviewers make a snap, unconscious judgement, heavily influenced by their existing biases and beliefs. Google's recruiters have avoided this pitfall by asking questions such as "Tell me about a time your behaviour had a positive impact on your team", or "Tell me about a time you had difficulty working with someone; what made this person difficult to work with for you?"
Even this kind of questions can elicit rehearsed answers. That's where recruitment tools such as Lego Serious Play come into play. Some companies have gone further off the beaten track by getting recruits to climb a hill in order to identify potential leaders and see how people will react in given situations. Yet another company asks its employees to look out for candidates wherever they go - anybody who was doing a great job wherever they were working. It doesn't matter if this was a person in the drive-through window at McDonald's, or the cashier at the mall, or the waiter who went the extra mile.
The belief behind such unconventional hiring is simple: You can teach skills but you can't teach personality, so if someone has the right attitude, you should be willing to teach him/her the skills. As Plato had said long back, "You can learn more about a person in an hour of play than you can from a lifetime of conversation."