The method, developed by scientists from Saarland University in Germany and colleagues, uses cameras to capture the motion of a test subject and then projects these movements onto a model of the human body.
Tense shoulders, neck strain or a painful wrist are not uncommon among those who spend long periods of time working at a computer.
This sort of problem can also arise when using the newer types of IT devices that have appeared on the market over the last few years, researchers said.
Touch screens that require users to hold their arm in an extended position for long periods of time can also be problematic - experts refer to this specific type of muscle fatigue as 'gorilla arm'.
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To help designers and developers of new IT devices take into account those movements that create unnecessary bodily strain, graduate researcher Myroslav Bachynskyi and his colleagues have developed a tool that enables realistic simulation of user movements.
"Our approach combines three-dimensional motion capture with biomechanical simulation," said Bachynskyi, a doctoral research student at Saarland University.
The markers on the suit emit light that is recorded by special cameras.
"To carry out the simulation, we use software to map these movements onto a model of the human body," said Bachynskyi.
To shed light on the actual biomechanical loads acting on specific body parts, the simulation programme calculates a number of key parameters: the joint angles, the forces acting on the joints at any time during the movement, as well as muscle activation and fatigue.
One of the cases studied by the researchers was how users interacted with a wall-mounted vertical touch screen.
They found that movements from left to right and from top to bottom put less stress on the muscles than forward and backward movements.
They concluded that a virtual keyboard is therefore best positioned in the lower central part of the screen.