In one of the first social science experiments to rest on big data, researchers from Simon Fraser University, Canada, investigated when humans start to experience an age-related decline in their cognitive motor skills and how they compensate for that.
The researchers analysed the digital performance records of 3,305 StarCraft 2 players, aged 16 to 44.
StarCraft 2 is a ruthless competitive intergalactic computer war game that players often undertake to win serious money.
Using complex statistical modelling, the researchers distilled meaning from this colossal compilation of information about how players responded to their opponents and more importantly, how long they took to react.
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"After around 24 years of age, players show slowing in a measure of cognitive speed that is known to be important for performance," said Joe Thompson, a psychology doctoral student, the lead author of the study, which is his thesis.
"This cognitive performance decline is present even at higher levels of skill," he said.
"Older players, though slower, seem to compensate by employing simpler strategies and using the game's interface more efficiently than younger players, enabling them to retain their skill, despite cognitive motor-speed loss," Thompson said.
For example, older players more readily use short cut and sophisticated command keys to compensate for declining speed in executing real time decisions.
The findings suggest "that our cognitive-motor capacities are not stable across our adulthood, but are constantly in flux, and that our day-to-day performance is a result of the constant interplay between change and adaptation."