Gamified Learning for Tribal Public & Private School Students & Scholarships of Upto Rs. 50 Crore via STEPapp Created by 400 IITians

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Press Trust of India MUMBAI
Last Updated : Dec 09 2019 | 2:35 PM IST

/ -- Mr. Amitabh Bachchan gave a clarion call of 'Apna Kal Khud Banao' to students as India's first-of-its-kind Gamified Learning Ed-Tech app, STEPapp was unveiled by Eduisfun Technologies Pvt. Ltd. with an aim to revolutionize K-12 education in the country.

STEPapp's vision is to provide universal access to quality education to every child in the country via technology. And this app is the first STEP in their mission to create a bank of meritorious children for the country, removing the barriers of social, economic, gender, region and learning inequity. The app works on the most basic smartphone with minimal data requirement. The pricing is such that it is accessible to most people in India.

Mr. Praveen Tyagi, Founder & CEO, Eduisfun Technologies Pvt. Ltd., said, "STEPapp redefines Ed-Tech in India by giving children universal access and a level playing field by leveraging gamified learning, story-telling, scholarships and benefits for all stakeholders such as parents, teachers and education policy makers. Accessible to every child in the country, anytime and anywhere, STEPapp inspires students, engages parents and empowers educators, to ensure that students achieve their full potential. Our Student Talent Enhancement Program (S.T.E.P.) will help create a bank of meritorious children, who will be the assets and future of our country." He added,"STEPapp has 4 Aces it is Accessible, Affordable, Adaptive and Attractive for those who want to build their own future. STEPapp's Board syllabus is mapped to the curriculum of school boards such as ICSE and CBSE. Students can get conceptual clarity in a fun way and their speed and accuracy is gauged. Parents and teachers get detailed reports of the student's progress, strengths and weaknesses via sms-email on a real time basis. STEPapp will make every child reach their fullest potential and convert them into a national asset who contributes to a better country and planet."
Mr. Amitabh Bachchan said, "The future of our country lies in the education of our children. Praveen Tyagi's STEPapp has made learning interesting and rewarding for students. Teaching children through games is an innovative step. My best wishes are with Mr. Tyagi's team comprising 400 IITians, who have helped create an innovation like STEPapp."
Mr. Deepak Parekh, Chairman, HDFC Group, said, "India has tremendous growth and one of the pre-requisites to achieve this kind of growth is education. We have to make education acceptable and enjoyable for students by transforming teaching. The entire education system has to change towards storytelling and gamified learning. One more interesting way is to induce competitiveness in the game form where students compete with each other to solve the puzzle in quick time and then the winners get prizes or recognition. I wish Eduisfun and Praveen Tyagi best of luck in their endeavour."
Mr. Piyush Pandey, Chief Creative Officer Worldwide and Executive Chairman, India, Ogilvy Group, said, "Along with Mr. Amitabh Bachchan, I am privileged and honoured to be part of the fantastic journey of a lifetime that Mr. Praveen Tyagi has embarked upon with STEPapp. I grew up in a middle class household with 9 siblings but our father gave us three things - education, exposure and opportunity. India has a fantastic tradition of good teachers but we are unfortunate that these teachers are not sufficient to cater to the large number of students. In many parts of India, bright students have to make a hard choice between the pen and the Parivar (family). STEPapp's Student Talent Enhancement Program is a fantastic way of gamified education - inexpensive, friendly and futuristic."
Watch the video and TVCs here:
https://www.youtube.com/watch?v=bQbDNXVPNTQ
https://www.youtube.com/watch?v=BCiI9MXe0qQ
About STEPapp and Eduisfun Technologies
Eduisfun offers high-quality content for Class 1 to Class 10th CBSE/ICSE/SSC and Olympiad in the form of:
(A) Gamified Learning Slate/Kit with edugames designed as quest full of mysteries, coins, challenges & rewards

Disclaimer: No Business Standard Journalist was involved in creation of this content

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First Published: Dec 09 2019 | 2:35 PM IST

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