/ -- IndiaJoy 2019 the biggest Gaming, Media, and the Entertainment Festival in India, kicked off on Wednesday in Hyderabad.
Experts, Entrepreneurs, Youth, Influencers from the industry are eager to show off their coming attractions, and fans from around the globe are tuning in.
In its 2nd edition, IndiaJoy has become one of the most important platforms in the world for Digital, Media and Entertainment Corporations to engage in business, DIY, and networking.
Over 30,000 visitors, will converge during the next 4-day, held at HICC from 20-23rd. IndiaJoy aims to serve as a catalyst for Indian media, gaming and digital entertainment companies on the world stage.
The spotlight will be on the Indian Media and Entertainment (M&E) industry which is poised to touch INR 1,631 billion according to a recent market report on the back of rapid growth in digital user base and consumption combined with growing regional demand and monetization.
In his opening remarks after inaugurating IndiaJoy, Shri. KTR, IT & MU&D Minister Government of Telangana said, "The Indian VFX, Animation, Gaming Industry is at a very interesting and crucial juncture. With endless possibilities, the future will be demanding and very fruitful. The Government of Telangana is determined to help the Visual Effect, Gaming and Animation Industry, to showcase the local talent creativity and soft power through IndiaJoy."
The Indian animation industry is at a very interesting and crucial juncture. In the last couple of decades, India has proven its caliber in creating shows and IPs which are forces to reckon with globally. Of course, the journey has just begun for all of us. With endless possibilities, the future will be demanding but very fruitful. With Desi Toons we hope to provide the stage to better understand where we stand and where we are headed."
Sridhar Muppidi, Co-Founder at PurpleTalk, highlighted the tremendous learning and collaboration opportunities IndiaJoy offers to delegates, and added: "I am excited about this year's IndiaJoy edition, which is bringing together 250 sessions on 20 different topics, 8 top events, 4 days of expo, and a large esports arena with 5 different game stages."
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