Participants in a study who played 18 rounds of a video golf game that used a motion controller to simulate putting did significantly better at real-world putting than a group that played a video-game with a push-button controller and better than participants who had no video game training.
Motion controllers require players to use their own bodies to control the movements of the video game's avatar.
The researchers suggest that motion-controlled video games, as well as future virtual reality devices are turning video games into simulations.
"It seems to us that we've crossed an evolutionary line in game history where video games are no longer just video games any more, they have become simulators," said Downs, currently associate professor of communication, University of Minnesota-Duluth.
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Players who used the push-button video-game controller - a form of symbolic rehearsal - actually did worse in the real-world putting exercise than the other groups, according to Downs.
"Why we suspect the symbolic rehearsal group did worse than the control group is because the control group didn't have to spend the previous 45 minutes translating button pushing into putting behaviour, so they came in with more of a clean slate," said Downs.
"The study is really about process, and process is going to happen the same way whether the behaviour is considered pro-social or anti-social," said Downs.
The researchers recruited 161 participants from a university and randomly divided them into three groups: one that would operate the motion-controlled game, one that would operate the symbolically controlled game and a control group.
The findings were published in the International Journal of Gaming and Computer-Mediated Simulations.