The team from Canadian startup Maluuba used a branch of AI called reinforcement learning to play the 1980s arcade game Ms Pac-Man perfectly.
Doina Precup, an associate professor at McGill University in Canada said that is a significant achievement among AI researchers, who have been using various videogames to test their systems but have found Pac-Man among the most difficult to crack.
To get the high score, the team divided the large problem of mastering Pac-Man into small pieces, which they then distributed among AI agents.
The method is similar to some theories of how the brain works, and it could have broad implications for teaching AIs to do complex tasks with limited information.
Also Read
For example, some agents got rewarded for successfully finding one specific pellet, while others were tasked with staying out of the way of ghosts.
Then, the researchers created a top agent - sort of like a senior manager at a company - who took suggestions from all the agents and used them to decide where to move Pac-Man.
For example, if 100 agents wanted to go right because that was the best path to their pellet, but three wanted to go left because there was a deadly ghost to the right, it would give more weight to the ones who had noticed the ghost and go left.
Figuring out how to win these types of videogames is actually quite complex, because of the huge variety of situations you can encounter while playing the game, said Rahul Mehrotra, a program manager at Maluuba, which was aqcuired by Microsoft earlier this year.
Disclaimer: No Business Standard Journalist was involved in creation of this content