"Specifically in the recruitment process, companies have started using coding marathons, hacking events, complex problem solving against time, solving cryptic puzzles as part of their recruitment process," TeamLease Services Business Head, IT, Stanley Deepak told PTI here.
He said, this helps them assess the engagement levels of the candidate towards their respective organisation, assess the competitive streak of the prospective employee to succeed, how well they work under pressure, how well do candidates align themselves to think out of the box and provide solutions to different scenarios.
While Gamification was and is being used widely only in marketing and brand building, in 2012, companies began looking at this as a concept to identify engagement levels of employees within the organisation.
"Not sure when this was adopted in India but captive MNCs or product startups have been using certain aspects of Gamification as a process of identifying talent, as one of the elimination process in the recruitment cycle, introducing the organisation to the new employee, selling the role and the company to a prospective candidate," Deepak added.
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Going forward, he said, Gamification as a tool can be used more effectively across various HR functions like to assess training needs of employees, better employee utilisation based on their skills and capability, to minimise offer drop out of prospective candidates among others.
"The usage of Gamification is increasing gradually. We
think in the next two years, at least one-third of the private employers will use this.
This process not only engages the candidates better than the traditional recruitment process but happens faster and the results are often declared by the system as soon as the stage is complete, he said.
GlobalHunt Managing Director Sunil Goel said that Gamification is a technology-enabled platform and it not only builds team spirit but creates competitive environment in the organisation very soon.
He said, Gamification is the new buzzword in the industry and several companies are now moving towards use of Gamification for engagement, training, employee performance and recruitment.
Hence, its use will be extended to other aspects of HR, such as on boarding and integration, employee engagement, among others," he added.