After observing some 300 study subjects, researchers at the Institute of Psychology of Johannes Gutenberg University Mainz (JGU) in Germany concluded that the angle of viewing does not play a vital role in the cinematic experience, thus disproving various hypotheses.
According to the results, the presence of so-called contextual visual cues plays a greater role in actually drawing viewers into a movie.
When the researchers gave a computer screen the attributes of a movie theatre, the test subjects barely sensed a difference between it and a normal cinema with a large screen. Even a cell phone display performed relatively well in a cinematic environment.
"You begin to wonder why people continue to visit movie theatres when they can now watch everything at home," said Andreas Baranowski from the Institute.
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Baranowski decided to investigate whether it was the space itself and the size of the movie theatre screen that created a different and preferred movie experience.
The test subjects were shown a ten minute excerpt from the film 'Gulliver's Travels' in various different environments.
Another group viewed the excerpt on a computer screen alone, while a third group sat in front of a miniature movie theatre, which had a 30 centimetre x 53 centimetre screen along with imitation rows of seats with small figurines made of modelling clay, carpets, and curtain props - all designed to create the illusion of being in a movie theatre.
The final group had to make do with a model movie theatre in which the film was shown on an even smaller cell phone display.
So, although the results were best for the movie theatre screen, the miniature movie theatre with the computer screen was not far behind, only just in front of the model with the cell phone display.
"We thus believe that the effect of screen size as a factor is overestimated. It is not significant in statistical terms," said Baranowski.