Looking at the possibility that terrorist or criminal networks could use the games to communicate secretly, move money or plot attacks, newly disclosed classified documents show, intelligence operatives have entered terrain populated by digital avatars that include elves, gnomes and supermodels, a New York Times report has said.
"The spies have created make-believe characters to snoop and to try to recruit informers, while also collecting data and contents of communications between players," the report said citing documents, disclosed by the former National Security Agency contractor Edward Snowden.
The spies have infiltrated popular games such as World of Warcraft, media reports said.
Online games might seem innocuous, a top-secret 2008 NSA document warned, but they had the potential to be a "target-rich communication network" allowing intelligence suspects "a way to hide in plain sight."
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The New York Times report quoted an American company, the maker of World of Warcraft, as saying that neither the NSA nor its British counterpart, the Government Communications Headquarters, had gotten permission to gather intelligence in its game.
Many players are Americans, who can be targeted for surveillance only with approval from the nation's secret intelligence court, the report said.