US researchers wondered if avatars could be used as a tool to model weight loss behaviour for overweight women.
They surveyed 128 overweight women. Most of them had tried to lose weight during the last year and the majority had never used a virtual reality game.
Despite the fact that most of these women had no experience using virtual reality or even playing online games, the researchers found that 88 per cent said they would be willing to use a programme with an avatar modelling habits that might give them an edge in the battle to lose weight.
"This pilot study showed that you don't have to be a gamer to use virtual reality to learn some important skills for weight loss," said Melissa Napolitano, an associate professor of prevention and community health at the George Washington University School of Public Health and Health Services (SPHHS).
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"This small study suggests that virtual reality could be a promising new tool for building healthier habits," Napolitano said.
Using their expertise in virtual reality, Director Antonio Giordano, and Giuseppe Russo of Temple's Sbarro Institute for Cancer Research and Molecular Medicine, developed a virtual reality simulation featuring such an avatar.
The team created a DVD that showed the avatar in four real-world environments.
The women did not have to manipulate the avatar, they just watched the video; however they did pick out the skin colour and shape of the avatar to more closely resemble their own appearance - a feature that might help the study participants visualise and learn a new behaviour, Napolitano said.
The women came to the clinic once a week and watched a 15-minute DVD featuring an avatar demonstrating healthy weight loss behaviours.
After four weeks of treatment, the women in the pilot study had lost an average of 1.5 kg, a fairly typical amount for traditional diet plans, Napolitano said.