Design, properly understood, is inherently social. Designers make things for the eventual use of other people, to fit into, or sometimes transform socially determined environments. So an invitation to “share a fresh perspective on consumers” at a conference, to an audience of marketers, should hardly have caused unease.
But inquiry is born from unease; in this case, from Deep Design’s dawning realisation that designers don’t really deal with consumers. They aren’t trained for it.
Design, to use the current argot, deals with users, or humans — a carpenter using a drill, a reader scanning a newspaper page, book or website, a