Blood, Sweat, and Pixels
The Triumphant, Turbulent Stories Behind How Video Games Are Made
Jason Schreier
HarperCollins
278 pages; $15.99
The global video games industry is worth over $101 billion in 2016 revenues and is growing at 8 per cent a year. That dwarfs the movie industry, which logged around $40 billion in 2016 box office receipts across the world. Of course, films have large alternate revenue streams, from home-DVDs to franchised products, spin-off books, in-story product placements, ads on TV re-runs, and so on. There is a huge literary corpus dedicated to cinema, consisting of umpteen books, magazines and websites offering content ranging from