After introducing the world to several new female heroes at last year's Electronic Entertainment Expo, story-driven game makers at this week's gathering of the interactive industry are uncharacteristically putting more racially diverse protagonists front and center in their games.
From an Indian-American space dweller in "Tacoma" to a biracial Vietnam War veteran in "Mafia III," the heroes and anti-heroes appearing on the massive posters and screens across the Los Angeles Convention Center represent more ethnicities than have been showcased in the past.
"We wanted to tell a very different 'Mafia' story this time," said Christoph Hartmann, president of "Mafia" publisher 2K Games. "That meant getting away from classic 'Godfather' fare with a bunch of Italian characters. Once we decided to set the game in New Orleans in 1968, it just made sense for the character to be an African-American war vet."
More From This Section
"At the end of the day, this is the group that we're interested in seeing on screen," said Karla Zimonja, co-founder of "Tacoma" developer Fullbright. "It's always more interesting to pay attention to things that don't get a lot of attention in media. This is a direction that hasn't really been explored in video games, so we wanted to explore it.