David Malpass says more capital needed to flow into poor countries, but such allotments have been disrupted.
As per the report, the company seems able to meet the demand for the $299 Xbox Series S, though
According to a report issued by RedSeer and Lumikai, India is expected to be home to 700 million gamers by 2025
India ranked at 10th spot among countries that tweeted the most about gaming in 2021, a report said on Tuesday.
The top 30 of them reported up to 170% more gamers than in 2020. Some of the small towns have more than 100% to up to 200% growth in online gamers
EsportsXO facilitates opportunities for game publishers and brands to launch custom tournaments for users.
The popular mobile game Fortnite is finally back online after a major outage that lasted more than six hours.
'Gaming came into the limelight during the pandemic, and we also saw a bunch of states passing laws to ban this space'', said Bhavin Pandya
South Korean tech giant LG has unveiled its first gaming laptop 'UltraGear 17G90Q' with 11th Gen Intel CPU.
The detention Chau marks the first time such a high-profile figure in the gaming industry has been targeted
The firm had raised $400 million in its previous funding round at a $5 billion valuation in March this year
There are now over 300 million gamers in India, and revenue across all gaming devices reached $1.8 billion in 2020
Though monetisation in India is only 1% of global share, report by investment bank Maple Capital Advisors sees strong growth in domestic sector with heavy spending by users
$794 mn investments pumped into Indian gaming industry in 2021, but regulatory woes remain
The metaverse is yet to become a reality but many industry leaders are obsessed with the idea
The latest ban has intensified concerns that growing state regulations could hit the nascent but booming gaming sector in India
The report highlighted that 40 per cent of the hardcore gamers pay for their games with an average spend of Rs 230 per month.
By 2023, the Indian online gaming sector is expected to reach a value of $2 billion in terms of fees earned, up from $543 million in 2016
Gaming PCs - both desktop and notebook - unit shipments are expected to grow from 41.3 million in 2020 and to 52.3 million in 2025, says a new report.
Complex relationship: A major source of entertainment in the country, games offer a social outlet and an easily accessible hobby. Yet, state media has called games "poison" and "spiritual pollution"