Chipmakers MediaTek and Qualcomm are the popular choices among consumers when it comes to 5G performance and mobile gaming, a report said on Tuesday.
The escalating restrictions on Tencent's biggest business are likely to spook investors that had cautiously returned to Chinese stocks in recent days
53 mins/day average time spent by Indian women on gaming apps
The Indian online gaming segment is expected to more than double at Rs 29,000 crore with the number of gamers rising to 65.7 crore by financial year 2025, a KPMG report said on Thursday. The report estimates that the online gaming market size was around Rs 13,600 crore with 43.3 crore gamers in financial year 2020-21. Of Rs 13,600 crore, the casual gaming segment accounted for Rs 6,000 crore and it is expected to grow to Rs 16,900 crore in next four years, according to the report. "The online casual gaming sub-segment in India has emerged as the largest in terms of consumption amongst overall online gaming, with close to 420 million gamers engaging in online casual gaming in FY21. Both consumer spends and advertising based monetisation, which is unique to India, are likely to see strong traction," KPMG India, partner and head for media and entertainment, Girish Menon said while sharing details of the report. He said that high priced gaming consoles and charges in games are inhibiti
The suspension of the IPL put them on a sticky wicket; its resumption has them feverishly working to keep users engaged and improve their offerings
The game requires devices based on Android 5.1.1 operating system with at least 2GB RAM
GamingMonk had a registered user base of over 1.3 million users and would augment MPL's efforts in reaching our target audience and engage with its users effectively
E-sports platform Mobile Premier League (MPL) on Wednesday said it is looking to add about three crore new users during the IPL cricket tournament that kicks off next month
India has become the fifth-largest mobile gaming market across the world supported by access to affordable smartphones, low network data tariffs and improving mobile internet speeds
The onset of the Covid-19 pandemic has brought about a significant shift in mobile usage and consequently in mobile gaming too
BlueStacks is bullish on India and with over 2 million games across numerous developers, the company is revolutionising the way Android gaming is taking shape in the country, its CEO said
FAU-G is currently a work in progress. The game developer (nCore Games) should release more modes and difficulty levels to breathe some life into the game
Sameer Barde, CEO, The Online Rummy Federation, tells Dhruv Munjal that a common regulatory body is a must, while arguing that the negative perception around real-money games in now changing
The numbers were driven by an increase in mobile phone usage as well as greater internet penetration
Guidelines: No targeting youth under 18; disclaimer about financial and addiction risk mandatory
The creator of the super-popular Korean gaming app has readjusted its organisational structure to return to India
PUBG Mobile developers on Saturday announced that PUBG Mobile India will launch soon and it is also planning to pump $100 million investment to support the local gaming community
PUBG Corporation also announced to create an Indian subsidiary to enhance communications and services
Walmart-owned company sees strong trend of casual gamers going on to become early shoppers
With the ban in place for PUBG Mobile in India, gamers started to look for alternative games from the Play Store and App Store