Complex relationship: A major source of entertainment in the country, games offer a social outlet and an easily accessible hobby. Yet, state media has called games "poison" and "spiritual pollution"
Acquires 100% in cash-and-equity deal that will significantly strengthen the company's position in casual games' genre and enable access to fast-growing word games genre
Indian gamers spend more than eight hours and 36 minutes each week playing, according to a report by Limelight Networks Inc
Problem of building an mRNA which can stay effective for a long time in a regular refrigerator is currently being worked on by thousands of people around the world - by playing a game called Eterna
Gaming hardware vendor Razer has accidentally exposed personal information of over 100,000 gamers that was available for nearly a month for hackers to exploit
The country accounts for around 25 per cent of the gaming app's global user base
The online gaming industry will grow at 20% to $1 bn by 2021, from the current $360 mn