Wonders why the law is so quick to come down on physical gambling while permitting virtual
Online gaming, that was a $1.9 billion industry in India in 2019, can well be on track to grow at a 35 per cent compounded rate (CAGR) to hit $8.4 billion by 2024
The big rollers who put down serious money have reduced their action. Free online games - like Ludo - have gained more from the lockdown.
The obvious reason for this growth is a burgeoning smartphone user base, coupled with the availability of dirt-cheap data.
Call of Duty has a typically complex revenue structure for massive multiplayer video
Acquires memes platform Memer for an undisclosed amount
Fantasy sports, where fans create their own virtual teams made up of real sportspersons, have been growing in popularity in India
Also, OTT traffic surged 198.68 per cent, hosting traffic (storage space and access for websites) went up by 62.78 per cent, ISP traffic increased by 54.38 per cent
Over the next six weeks, Borderlands 3, Tom Clancy's Ghost Recon: Breakpoint, Dragon Ball: Xenoverse 2, and Darksiders Genesis will be playable on Stadia
More than 200 million gamers come to YouTube every single day globally to watch gaming videos and streams. In 2018, they watched over 50 billion hours of gaming content on the platform.
Mobile gaming aggregator WinZo garnered 7 mn users in a year by taking the vernacular route
Game cosmetics have been sold for real cash
It seems that PUBG has been inflicting damage for a while
Rovio Entertainment Oyj is in talks with 'several' investors to take a stake in its subsidiary Hatch -- a 'Netflix for games' platform
Increasing smartphone penetration and convenient digital payment options will drive the online gamers' base in India
See the top five games that have established its presence in the gaming industry this season
Gaming industry in India is estimated at around $60 billion per year, according to a KPMG report